Introduction to Design Patterns
Proven solutions to common software design problems. Learn the 23 Gang of Four patterns that every developer should know.
1What are Design Patterns?
An arch, a dome, or a flying buttress - architects don't reinvent these. They're proven patterns for solving structural problems.
The Sicilian Defense, Queen's Gambit - chess masters don't invent new openings each game. They use battle-tested strategies.
Why Learn Design Patterns?
2The Gang of Four (GoF)
Design Patterns: Elements of Reusable Object-Oriented Software
Published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (known as the "Gang of Four" or GoF).
This book cataloged 23 design patterns that are still used today, over 30 years later.
3Creational Patterns
Deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.
4Structural Patterns
Deal with object composition - how classes and objects are combined to form larger structures.
5Behavioral Patterns
Deal with communication between objects - how objects interact and distribute responsibilities.
6Interview Priority Guide
Focus on these patterns first - they appear most frequently in LLD interviews:
- • Singleton
- • Factory
- • Strategy
- • Observer
- • Builder
- • Decorator
- • State
- • Command
- • Adapter
- • Facade
- • Template Method
- • Iterator
- • Abstract Factory
- • Composite
- • Proxy
- • Chain of Responsibility
- • Mediator, Memento, Visitor